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Starbound
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Jul 23 2014, 1:28 am
By: Heinermann  

Jul 23 2014, 1:28 am Heinermann Post #1

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Surprised there wasn't already a topic about it.

http://playstarbound.com/

They have recently set up a legitimate office and let people play their nightly updates. They're now getting updates out more frequently as the developers are all moving to their office location.

Why is it awesome?

Modding
I've started 2 of my own mods which I haven't worked on much, here, and here.
The modding community already has some amazing things available. During my mod spree a while ago, I've discovered the sort of potential we've seen in the mapping community in the past (i.e. limitations seen as "impossible" can often be done through workarounds or through ideas people have never tried before). It's a very attractive environment.

A great mod idea I've recently had is the possibility of Garry's Mod-style objects, by connecting things together and getting them to move. This would possibly use "invincible friendly monsters" that are fully scripted and made to look like random objects (I've used this technique, it works very well), and a technology for interacting with them.

Updates
You get all of the update information and can even play with nightly builds. The game is good right now but there's still a lot more stuff to come.

Multiplayer
Like Terraria, the game is multiplayer. However, you get more than one world to work with in the game's universe. It would be cool if we could have some sort of SEN solar system where everyone gets their own planet.

NPCs
You can spawn your own NPCs and as many as you want. You can discover NPC towns. You can script your own NPCs to do cool things (see mods). NPCs are capable of doing a lot if scripted correctly.




Jul 23 2014, 4:06 pm Zycorax Post #2

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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