Wow
May 25 2014, 7:49 am
By: hxazgalor  

May 25 2014, 7:49 am hxazgalor Post #1



It's been a loooooooooooooooooooooooooooooong time since I last came here. So...

Hi again everyone!

How's the modding scene so far? I stopped playing SC1 a while back cuz I had problems with playing the awesome custom campaigns I'd downloaded then. Thinking of coming back to the SC1 scene again soon.

Any new recommendations for campaigns to play? :D

Thanks! :)



None.

May 25 2014, 3:19 pm Sand Wraith Post #2

she/her

The modding scene is rather dead. The active modders here perhaps can be counted on one hand.

(I do not know much about the mapping landscape.)

Hello!




May 25 2014, 5:11 pm lil-Inferno Post #3

Just here for the pie

Quote from Sand Wraith
(I do not know much about the mapping landscape.)
The mapping community is still kicking, though active production is mostly limited to the really short map contests we hold sometimes. I don't know of any notable larger-scale maps currently in the works.




May 25 2014, 6:08 pm Raygoza Post #4



If you want suggestions on some good mods that came out I could suggest a number of them.



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May 26 2014, 2:37 am hxazgalor Post #5



That'd be nice Raygoza :)



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May 26 2014, 8:10 am Raygoza Post #6



Posting them here so that everyone can see them.
These are mods that have stable releases and even run on SC 1.16.1

StarCraft Revolution mod (My favorite) Has some concepts, units and mechanics similar to SC2, seems like it is discontinued since the creator of it seem to simply have vanished but the mod doesn't dissapoint.
http://www.moddb.com/mods/sc-revolution-mod

Burning Ground is a cool mod using SC2 and custom SC2 graphics to deliver a very diferent but yet entertaining game.
http://www.moddb.com/mods/burningground

SUM (Super Unit Mod) A mod that adds a super unit to each race
http://www.moddb.com/mods/sc-sum-starcraft-super-unit-mod

There are more mods but they are practically not done or are discontinued.

StarCraft V is a mod that aims to recreate SC2 multiplayer but has yet to be completed, in paralell he's making a mod with different building and unit compositions so do not get confused with things you'll see that are not from SC2 multiplayer because that would be he's other mod.
http://www.moddb.com/mods/starcraft-v

Here there is a list of some more mods, most of these mods do not seem to run on SC 1.16.1 and are incomplete or discontinued permanently or temporary.
http://www.moddb.com/mods?filter=t&kw=Search+...&released=&style=def&theme=&game=29&type=



None.

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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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