Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Making a unit appear anywhere on a map
Making a unit appear anywhere on a map
Apr 18 2014, 11:23 pm
By: DoomDoomDoom  

Apr 24 2014, 4:56 pm Sacrieur Post #21

Still Napping

Quote from Azrael
You could also place burrowed units (let's say Zerg Drones) for Player 9 at 64 different positions. Then when you want to teleport to a random position, you'd randomize 6 switches, and have these 6 triggers:

Condition: Switch 1 is Set.
Action: Give 1 Zerg Drone owned by Player 9 at Anywhere to Player 10.

Condition: Switch 2 is Set.
Action: Give 2 Zerg Drone owned by Player 9 at Anywhere to Player 10.

Condition: Switch 3 is Set.
Action: Give 4 Zerg Drone owned by Player 9 at Anywhere to Player 10.

Condition: Switch 4 is Set.
Action: Give 8 Zerg Drone owned by Player 9 at Anywhere to Player 10.

Condition: Switch 5 is Set.
Action: Give 16 Zerg Drone owned by Player 9 at Anywhere to Player 10.

Condition: Switch 6 is Set.
Action: Give 32 Zerg Drone owned by Player 9 at Anywhere to Player 10.

Then you'd just need to move the "teleport" location to "Zerg Drone owned by Player 9 at Anywhere".

This will result in the location being randomly centered on 1 of your 64 burrowed units.

To reset the system, you'd want to add a trigger that clears all 6 switches (or you could clear each one in its own "___ is set" trigger). Also, after moving the location at the end, you'd need to "Give all Zerg Drone owned by Player 10 at Anywhere to Player 9".

This system has the benefit of making the destination unpredictable, and the player cannot manipulate it to get a destination of their choice. Additionally, if two different players use their teleport ability at the same time, they'll both get a unique random destination, as opposed to a global method of randomization which would teleport both players to the same area.

I endorse this method as being both the simplest and least prone to error, my method would include a mobile grid of sorts and thus be susceptible to air units.



None.

Apr 24 2014, 6:42 pm Azrael Post #22



Mobile grid would be the best way to make a truly random teleport, without any predetermined destinations or preplaced units.

But yeah, it won't work if there's air units on the map.




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[10:41 am]
ManCubuS -- Seems like something's broken regarding the site then. Sadge...
[07:36 am]
Oh_Man -- have i ever told u guys my SC2 pro-gamer story
[2026-7-26. : 11:30 pm]
Ultraviolet -- That's strange, it looks like you targeted the base image file (sometimes people make the mistake of just using the imgur page link which doesn't work for embedding) but it still didn't work it sounds like.
[2026-7-26. : 3:34 pm]
ManCubuS -- Used : " [img=https://i.imgur.com/gpOjTuD.jpeg] "
[2026-7-26. : 3:28 pm]
ManCubuS -- Even tried with imgur, doesn't attach.
[2026-7-26. : 3:14 pm]
ManCubuS -- I should try a workaround, thanks! Sadly imgur is blocked in my country for some unknown reason.
[2026-7-26. : 3:05 pm]
NudeRaider -- I think SEN has trouble with https or hotlinking is forbidden. It certainly is nothing about the size, it just fails to get any size. You can get it working if you use imgur and include the actual image link for the img tag. Like this: [img=https://i.imgur.com/ddYqXZa.jpeg]
[2026-7-26. : 11:15 am]
ManCubuS -- Hey fellas! Anyone knows why when I try to upload an image it says "failed to get image size"? I even tried making it so small. Imgur isn't working here and I tried postimg no luck.
[2026-7-23. : 6:40 am]
Oh_Man -- true
[2026-7-23. : 3:16 am]
RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
Please log in to shout.


Members Online: Zycorax, Dem0n