Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Finding All Sounds
Finding All Sounds
Apr 11 2014, 7:16 pm
By: payne  

Apr 11 2014, 7:16 pm payne Post #1

:payne:

So I have been trying to extract a few sounds from TuxLar's RUSH map. The problem is, when I go into the Sound Editor, it doesn't show me all of them, somehow.
How do I find all the imported sounds of a map?



None.

Apr 11 2014, 7:57 pm jjf28 Post #2

Cartography Artisan

I'm guessing SCMDraft has bad code that populates a list of sounds from the listfile or checks each sound against the listfile, so if tuxlar deleted the listfile to save space, they no longer show up.

To get the sound files (assuming that was the case) open the map with Ladik's MPQ Editor, drag every file into another folder, then give them all .wav extensions (you may need to go into folder options and uncheck hide extensions for known file types). You'd have to sort out the names from there comparing them to the map (the pool of possible strings should still be in the map, it would take a program that knows MPQ hashing to sort it out automatically).

Post has been edited 1 time(s), last time on Apr 11 2014, 8:02 pm by jjf28.



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[2026-7-23. : 6:40 am]
Oh_Man -- true
[2026-7-23. : 3:16 am]
RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
[2026-7-23. : 1:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
[2026-7-23. : 1:40 am]
Oh_Man -- and no consistent easy to use way to then play the audio either
[2026-7-23. : 1:39 am]
Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
[2026-7-23. : 1:39 am]
Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
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