Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Map Dropping Players
Map Dropping Players
Apr 3 2014, 8:39 am
By: sigsaucy  

Apr 3 2014, 8:39 am sigsaucy Post #1



Every once in a while this map will drop players, a few or one at a time, its an instant drop with no countdown.

The map uses 254 locations, features a large amount of preplaced computer units (double stacked depots in bottom right continent, triple stacked depots in top right continent.

The last time I played after a few players dropped me and the remaining people tried pumping as many units as we could to see if that made anyone else drop but nothing happened.

The map includes a unit removal trigger so that if all players get at least 1650 units a unit is removed.

I don't know if its the number of locations or units that is causing the dropping or if it is something else


I'm interested in knowing what I can do to prevent dropping from occuring, whether that is cutting down on the number of locations or losing some of the preplaced computer units.

Thanks

PS how can i find out the total number of triggers my map uses? Ive heard mention of some sort of map stats tool.

Attachments:
The Bleeding Years.scx
Hits: 5 Size: 224.38kb

Post has been edited 2 time(s), last time on Apr 3 2014, 8:50 am by sigsaucy.




Apr 3 2014, 11:34 am Devourer Post #2

Hello

Map "desynch" can have many different causes.
For the case you have used SCM Draft (which I highly recommend), several sprites could cause that.
We got some mappers on SEN which know more about this than me, so I would hope for their response.
I am currently not able to check your map, but I will do so next week.

In order to check the number of triggers, there are seceral programs, such as this TriggerCounter, but with SCMDraft and Notepad++ (for the case you have that good piece of software installed), you can count your triggers without a third Program:
- Go to SCM-Draft and Open "Triggers -> Trigger Editor" (I do not mean "Trigger-> Classic Trigger Editor")
- A new window should popup with basically a big text-area in the middle, which looks like raw trigger code
- Put your cursor in it, hit Alt+A and Alt+C
- Open Notepad++ and open up a new document
- Paste your clipboard (Alt+V)
- On the top menu, head for "Search -> Search" and search for either of these Strings:
Quote
//-----------------------------------------------------------------//
Trigger
Conditions:
Actions:
- Now hit "Count" on your right of that small window.

The displayed number is your number of triggers.
Last method looks inconvenient, but I prefer that way :lol:



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Apr 3 2014, 4:50 pm jjf28 Post #3

Cartography Artisan

you're using jungle doodad #1 which is topped by pure sprite #27 which I've isolated to be the cause of some obscure desync's in other maps, try removing those (and save a backup in-case it's not)

Post has been edited 1 time(s), last time on Apr 3 2014, 4:55 pm by jjf28.



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Apr 11 2014, 6:24 am sigsaucy Post #4



Just wanted to update, i removed all sprites and the jungle doodad #1, haven't had any trouble with the map dropping ever since.

Thanks for your help guys.




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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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