Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: New Question SpellCasters
New Question SpellCasters
Mar 18 2014, 7:35 pm
By: ComeAtMeBro  

Mar 18 2014, 7:35 pm ComeAtMeBro Post #1



So I made a micro map round with HTs running the campaign AI script so they storm better. It is Marines against HT's with Psi Storms. However, while the computer's HTs have the campaign AI script on, they start to go across the map to storm random units on it. Is there anyway I can keep the campaign AI script on while keeping the HTs from moving across the map? I made it so if they left a location they are teleported back to that location, however I want to have a better fix. It is easy to mis-click micro when the units disappear. Thank you.



None.

Mar 18 2014, 7:40 pm Roy Post #2

An artist's depiction of an Extended Unit Death

You could issue them an order to move back if the only problem is the teleportation. But if this is a micro map, that could be abused by the player.

Does the computer have vision of the entire map? Restricting vision would most likely prevent these attempted maiden voyages.




Mar 18 2014, 7:41 pm ComeAtMeBro Post #3



NEVERMIND. I figured it out from Roy's advice in other thread.

PLEASE DELETE. THx



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[05:23 pm]
Roy -- Moose
Moose shouted: Just made? I thought we had that years ago
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Zycorax -- :wob:
[2026-8-11. : 2:30 am]
Symmetry -- :wob:
[2026-8-10. : 1:36 am]
Moose -- Thinking on it more, I vaguely remember it being annoying because it kept repeating some short loop of the Super Mario World theme LMAO
[2026-8-10. : 12:57 am]
Oh_Man -- I thought i remembered an old mario map but i searched super mario starcraft on utube and i couldnt see anything cept UMS
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lil-Inferno -- Blizzard forgot about SC so it's okay
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Symmetry -- malware maps for everyone
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Moose -- probs lmao
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Symmetry -- (and will be patched)
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Symmetry -- The old stuff would've gotten patched no? this is current
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