Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Categories of units
Categories of units
Feb 28 2014, 8:53 pm
By: FlameViper  

Feb 28 2014, 8:53 pm FlameViper Post #1



Do spider mines and burrowed units count as [men]?
Would be great if I had an exceptions list for units which I do not want to to be affected by triggers, like observers and map revealers. Which I'd use for mobile spawners, but I don't want the spells to kill them.



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Feb 28 2014, 10:15 pm O)FaRTy1billion[MM] Post #2

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From a preliminary search, spider mines do count as men. Burrowed units will always count as men as they are still the same units, just in a different state.

Map Revealers are unaffected by triggers, unless you are using Remove Units (I think it is), and remove all of them.


From my same preliminary search (meaning I just scrolled through DatEdit), things that are not men:
scanner sweep, zerg larva, zerg egg, mutalisk cocoon, protoss scarab, lurker egg, map revealer, disruption web, all buildings, all powerups, all resources, doors and hatches, and trap units.
For the last part of that list, anything with a unit ID of 105 (Disruption Web) or above is not Men.



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Feb 28 2014, 11:33 pm Lanthanide Post #3



This wiki page has a list of known oddities about SC, including bits about some units that don't count as [men] which logically should, etc.

I don't think it has anything about spider mines (probably because they do count as [men]), but it has info for other units, so it's worth reading before you waste hours trying to find out why something doesn't work.

http://www.staredit.net/?p=oldwiki&s=142



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