Staredit Network > Forums > SC1 Map Showcase > Topic: Castle Chaos
Castle Chaos
Jan 6 2008, 4:53 am
By: Impeached  

Jan 6 2008, 4:53 am Impeached Post #1



Quote
Castle Chaos



Castle Chaos is a four player free-for-all map played in a castle-like arena. The objective is to destroy all enemy Sanctums.

To do this, the player must use the four units he spawns every forty seconds strategically, over time upgrading their units with gas, which is gained through various means. A player will get 1 gas, 1 mineral per kill, and will also accumulate gas by building refineries (armories) on any of the nine guysers on the map (6 gas/40 seconds per guyser).

The player's unit spawned every 40 seconds will be upgraded every 250 gas.
0-250 Gas = Militia (Zergling)
250-500 Gas = Archer (Marine)
500-750 Gas = Knight (Zealot)
750-1000 Gas = Champion (Hero Zealot)
1000-1250 Gas = Crossbowman (Hero Marine)
1250+ Gas = Berserker (Hero Zergling)
A player may either save their gas for new spawns, or spend their gas on Minion Barracks, which cost 150 each and will give +2 units every 40 seconds to spawn.

As stated earlier, each player also gets one mineral per kill. A player can use minerals to upgrade their units, or to buy defensive turrets (supply depot), or siege tanks (missile turret). Unit upgrades bought with minerals can be very useful if a player decides to stay on one spawn for awhile, buying many minion barracks.

Screenshots:



The Sanctum, which also contains the minion barracks evolvers.


The guyser nearest to a player's base, which starts full of defenses.


Another player trying to take one of my armories early in the game.


Taking over someone else's armory.


The cavalry is here to save the day (you can see me evolving a minion barracks for +2 units in this shot, as well).


Download Link
Credits
Terrain/Concept: Commander_Fenix
Triggering: ws-Impeached



None.

Jan 6 2008, 8:09 pm TristanOfVP Post #2



this looks kinda awesome, too bad I can't make games on bnet or I would try it.



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[06:53 am]
TECHLANDBD -- Air Fryer Price in Bangladesh 2026 | Techland BD
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
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