Staredit Network > Forums > SC1 Map Showcase > Topic: Castle Chaos
Castle Chaos
Jan 6 2008, 4:53 am
By: Impeached  

Jan 6 2008, 4:53 am Impeached Post #1



Quote
Castle Chaos



Castle Chaos is a four player free-for-all map played in a castle-like arena. The objective is to destroy all enemy Sanctums.

To do this, the player must use the four units he spawns every forty seconds strategically, over time upgrading their units with gas, which is gained through various means. A player will get 1 gas, 1 mineral per kill, and will also accumulate gas by building refineries (armories) on any of the nine guysers on the map (6 gas/40 seconds per guyser).

The player's unit spawned every 40 seconds will be upgraded every 250 gas.
0-250 Gas = Militia (Zergling)
250-500 Gas = Archer (Marine)
500-750 Gas = Knight (Zealot)
750-1000 Gas = Champion (Hero Zealot)
1000-1250 Gas = Crossbowman (Hero Marine)
1250+ Gas = Berserker (Hero Zergling)
A player may either save their gas for new spawns, or spend their gas on Minion Barracks, which cost 150 each and will give +2 units every 40 seconds to spawn.

As stated earlier, each player also gets one mineral per kill. A player can use minerals to upgrade their units, or to buy defensive turrets (supply depot), or siege tanks (missile turret). Unit upgrades bought with minerals can be very useful if a player decides to stay on one spawn for awhile, buying many minion barracks.

Screenshots:



The Sanctum, which also contains the minion barracks evolvers.


The guyser nearest to a player's base, which starts full of defenses.


Another player trying to take one of my armories early in the game.


Taking over someone else's armory.


The cavalry is here to save the day (you can see me evolving a minion barracks for +2 units in this shot, as well).


Download Link
Credits
Terrain/Concept: Commander_Fenix
Triggering: ws-Impeached



None.

Jan 6 2008, 8:09 pm TristanOfVP Post #2



this looks kinda awesome, too bad I can't make games on bnet or I would try it.



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[07:20 am]
RIVE -- #MBWMGA
[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[2026-7-12. : 2:24 pm]
Apos -- :wob:
[2026-7-12. : 4:16 am]
NudeRaider -- files in c:\program files\ are protected
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