Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: scmdraft korean support?
scmdraft korean support?
Oct 27 2013, 7:34 am
By: iCCup.xboi209  

Oct 27 2013, 7:34 am iCCup.xboi209 Post #1



Is it possible for scmdraft to display korean characters? I plan on getting a map translated



None.

Oct 27 2013, 2:13 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

If you're asking the dev to make a korean version, then you're probably out of luck. He's resigned a long time ago.

Dunno if the plugin system would be flexible enough for it. (Probably not)




Oct 27 2013, 2:58 pm jjf28 Post #3

Cartography Artisan

what plugin system? (non-existent or undocumented)

Maps are built using 8-bit characters for strings, and SCMDraft is built mostly using WinGDI (or higher level equivalents). So if you change your system locale, SCMDraft should show all korean characters that will show up in starcraft, though the hardcoded strings (ie: cut\copy\paste\brush) may be a little... 한국glish.



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Oct 27 2013, 3:45 pm trgk Post #4



SCMDraft2 uses starcraft font for displaying some of the strings, (string table, location name)
And scmdraft2 cannot handle character >= 128. This really sucks.

(SC somehow prints %uD55C%uAE00 correctly... Seems to be using System font for ch>=128, but I'm not sure.)[/quote]


Seems to be off-topic. Change your locale. Applocale maybe?

Post has been edited 1 time(s), last time on Oct 27 2013, 11:20 pm by Roy. Reason: Edit instead of double-post



EUD

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
Please log in to shout.


Members Online: Symmetry, Rawflesh0615