I learn best via video tutorials. Searching for them usually gives broken/dead links, and the ones that do work are from 2010 and very outdated.
I just want to get started on the right foot! My plan is the make a few test maps following tutorials, and then maybe work on a unique RTS I can't let rot in my brain any longer.
I don't think there are any new video tutorials for beginners. You can maybe find a few videos on new features in the editor, but new features aren't something you really need to focus on when you're just getting started.
Have you seen this YouTube channel? The videos are old, but they aren't outdated; some of them cover basic mechanics that you could build an entire game off of.
If you mean very beginner stuff, this video may help (but it may more insult your intelligence):
The Data Editor is probably the most complicated section of the editor; if you're familiar with Warcraft III's editor, everything except the Data Editor should be intuitive to you. I don't know of any particularly good videos covering much on the Data Editor, but this series explains the changes as he goes through the process (the next part of the video is linked in the description). It goes over creating new abilities, which isn't anything crazy, but serves as a good starting ground for the Data Editor.
If you start to feel overwhelmed, I would stray from the Data Editor at first and focus more on triggers. Of course, I'm biased because I love triggers and how powerful SC2's triggers can be. The first link in this post has quite a few videos around triggers that are worth a look, but my guess is that you'll pick up on them from your SC1 trigger knowledge.
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic