Staredit Network > Forums > General StarCraft > Topic: Extracting icons from bncache.dat
Extracting icons from bncache.dat
Oct 3 2013, 5:47 am
By: iCCup.xboi209  

Oct 3 2013, 5:47 am iCCup.xboi209 Post #1



The farthest I got was extracting the bni files and converting them to TGA format, can't seem to open the TGA files though.

Post has been edited 1 time(s), last time on Oct 3 2013, 5:53 am by iCCup.xboi209.



None.

Oct 3 2013, 6:09 am jjf28 Post #2

Cartography Artisan

says here that Microsoft Paint and Adobe Photoshop (trial link) can open them



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Oct 3 2013, 6:33 am iCCup.xboi209 Post #3



I've already tried with Photoshop



None.

Oct 3 2013, 1:17 pm Moose Post #4

meme

Perhaps IrfanView will be able to open it.




Oct 3 2013, 1:20 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Maybe they aren't (properly) converted to TGA so programs have trouble opening them as such.

Post has been edited 1 time(s), last time on Oct 3 2013, 6:46 pm by NudeRaider.




Oct 3 2013, 2:15 pm iCCup.xboi209 Post #6



I used the bni2tga.exe program found in pvpgn, I don't know of any other programs to convert bni files into any image format.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
Please log in to shout.


Members Online: Symmetry, Rawflesh0615