Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Transmissions interfering with "hypers"
Transmissions interfering with "hypers"
Sep 8 2013, 4:44 am
By: Leeroy_Jenkins  

Sep 19 2013, 1:59 am rockz Post #21

ᴄʜᴇᴇsᴇ ɪᴛ!

add/subtract seem to be the same thing. looks like it's got a default of like 1000 ms, or it could be based on the size of the text that the wait is generated.

Either way, if you use transmission:
Send transmission to current player from Zerg Queen at 'Anywhere'.
Play 'sound\Bullet\BlastCan.wav'.
Modify transmission duration: Subtract 0 milliseconds.
Display the following text:
a;sldkfja;oiwjfa;sldkfja;oiwjfa

it will fire about once a second.

If you do
Send transmission to current player from Zerg Queen at 'Anywhere'.
Play 'sound\Bullet\BlastCan.wav'.
Modify transmission duration: Subtract 9999 milliseconds.
Display the following text:
a;sldkfja;oiwjfa;sldkfja;oiwjfa

it will fire much more rapidly

Post has been edited 1 time(s), last time on Sep 19 2013, 2:26 am by Roy. Reason: Removed spam that was breaking page styling



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Sep 19 2013, 11:32 am Oh_Man Post #22

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Curiouser and curiouser.




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[06:40 am]
Oh_Man -- true
[03:16 am]
RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
[01:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
[01:40 am]
Oh_Man -- and no consistent easy to use way to then play the audio either
[01:39 am]
Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
[01:39 am]
Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
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