Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: any way to see low/high ground in scmdraft
any way to see low/high ground in scmdraft
Aug 3 2013, 11:08 pm
By: Veta  

Aug 3 2013, 11:08 pm Veta Post #1



to qualify that, i have patches of low jungle within a somewhat detailed rectangular high jungle terrain. this causes problems as i use map-wide locations with the high and low ground flags, is there any way to see what is low or high ground and solve the issue short of re-tiling everything jungle



None.

Aug 4 2013, 12:21 am jjf28 Post #2

Cartography Artisan

I don't believe there is, and low/high ground are specific to minitiles (the 16 pieces that make up a 32x32 pixel tile)

With the attached version of chkdraft you can shift click a tile, and the minitile elevations will show up at the top left of the read only properties

green = low ground
red = med ground
purple = med+high ground (dunno if this exists)
blue = high ground

gray = low ground & un-walkable

Attachments:
Chkdraft.exe
Hits: 5 Size: 255.5kb



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Aug 4 2013, 8:52 am Veta Post #3



thanks this gives me an idea of where to replace and confirmed my suspicions



None.

Aug 10 2013, 7:54 am rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

There's an scmdraft debug mode which shows you each tile's height as well, but it does it by number, so it's not as nice as chkdraft
I could have sworn there was a debug mode for this. Apparently not.

Post has been edited 1 time(s), last time on Aug 11 2013, 3:31 am by rockz.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Aug 10 2013, 8:23 am Veta Post #5



i've seen the debug mode, is there an explanation on how to read it?



None.

Aug 10 2013, 2:53 pm jjf28 Post #6

Cartography Artisan

can't find any numbers in scmdraft that get drawn per minitile :(

updated chkdraft so it can display elevations across the whole map (so you don't have to check each tile), has a new color code as well (red high, blue med, green low, purp med+high, darkened colors when unwalkable)



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

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