Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Death counters (when player leaves)
Death counters (when player leaves)
Jul 2 2013, 7:38 pm
By: MetalGear  

Jul 2 2013, 7:38 pm MetalGear Post #1



Let's say, players 1 and 2 are human controlled. A condition for a good dose of player 1 triggers is ... "All players have suffered exactly 0 deaths of [unit]". So, now let's say, player 2 leaves the game. Does this condition still check for player 2 deaths even after he's gone?



None.

Jul 2 2013, 8:11 pm Azrael Post #2



Edit: Completely missed that you were trying to check for Player 2's death with "All Players". NudeRaider is correct.

Post has been edited 1 time(s), last time on Jul 2 2013, 9:04 pm by Azrael.




Jul 2 2013, 8:14 pm NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Nope. All Players is a player group (like Forces) and as such only includes present players. StarCraft automatically filters non-present players from player groups.

If you want to check for non-present players you'll have to check for individual players.




Jul 2 2013, 8:18 pm MetalGear Post #4



Awesome! Thanks so much.



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