Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Question about Broodlings
Question about Broodlings
May 29 2013, 11:57 am
By: MetalGear  

May 29 2013, 11:57 am MetalGear Post #1



I'm just wondering why Broodlings run away from Dark Templars when they get hit. I have a trigger that allows vision for the player with the DT, and the Broodlings attack only until they get struck back by the DT, then they run back. Is there any way to resolve this?



None.

May 30 2013, 7:07 pm ClansAreForGays Post #2



Never heard of that. video?




Jun 3 2013, 5:31 am MetalGear Post #3



I know I've definitely seen it in a couple of maps I made, but I can't seem to find an example at the moment.

However, I have a second question, so may as well use this post. Does anyone know of a way to create Vespene Tanks in a game? I basically need an infinite supply of these, and the 'Create Units' trigger doesn't seem to work.



None.

Jun 3 2013, 6:22 am Lanthanide Post #4



You can't create them. You can only pre-place them and move them around.



None.

Jun 23 2013, 2:42 pm rockz Post #5

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote from MetalGear
I know I've definitely seen it in a couple of maps I made, but I can't seem to find an example at the moment.

However, I have a second question, so may as well use this post. Does anyone know of a way to create Vespene Tanks in a game? I basically need an infinite supply of these, and the 'Create Units' trigger doesn't seem to work.
because they are preplaced, you can detect when they are low on HP and move them away before they die.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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