Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Spawning on an attack?
Spawning on an attack?
May 22 2013, 7:58 pm
By: Omegwavex  

May 22 2013, 7:58 pm Omegwavex Post #1



I've seen this done in quite a few maps.
An example would be a reaver attacks a goliath, as soon as the scarab hits the goliath and explodes, it would spawn some wraiths to do additional damage. How is this done? Might not be a good example due to the possibility of just " 2 players bring" blahblahblah. Create wraiths.
Just for a preferance of like, a gaurdian, or a vulture or something.



None.

May 23 2013, 1:04 am Roy Post #2

An artist's depiction of an Extended Unit Death

Moved to the SC1 UMS Assistance forum.

In short, there isn't a straightforward way (that I know, at least).

In order to have a true system that functions off of damage, you'd need to either use a Virtual HP system or use EUDs to detect HP. I wouldn't recommend the EUD route unless you have some strict control of units in your map.

Like you already mentioned, there are ways to fake this behavior depending on the scenario, such as detecting when a Scarab is near an enemy unit. If the attacking unit is preplaced, you can use EUDs to detect when they attack based on the Attack Cooldown byte in the unit struct (more information on unit EUDs).

If you can use a Virtual HP system in your map, that would likely be the most elegant solution to detect through triggers when units are attacked.




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[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[02:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
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