Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Shared XP & gold system
Shared XP & gold system
May 2 2013, 9:24 pm
By: MetalGear  

May 2 2013, 9:24 pm MetalGear Post #1



I'm thinking of a shared XP & cash system for a 3-player RPG (it's nearly finished) but I haven't played many RPG's so I want to get SEN's opinions.

Advantages
  • Stops players from arguing over last hits.
  • Keeps players fairly balanced.
  • Players can choose individual roles (such as support, tank).
Disadvantages
  • Players can leech off each other's hard earned XP & cash rewards.
  • Out-levelling other players can be fun and competitive.

So here's the options:

1. No shared XP / cash.
2. Optional shared XP / gold (player vote / host's decision at game start).
3. Shared XP only (no shared cash).

Also ... does anyone know how to create a votebox?



None.

May 2 2013, 10:00 pm Vrael Post #2



I think the answer to whether you should implement it is simply:

Is it a cooperative RPG?



None.

May 2 2013, 10:42 pm RIVE Post #3

Just Here For The Pie

If it is a completely even distribution, you can have a set pot of XP/ Gold and split it depending on the amount of players.
3 Players = 1/3 the pot
2 Players = 1/2 the pot
1 Player = All for meeee

Alternatively, you can make it so your ally's kills net you a small consolation reward of XP/ Gold.
So everyone gets a little, but making the kill yourself reels in the big bucks.



None.

May 2 2013, 11:21 pm MetalGear Post #4



Yeah it's cooperative! Now that I think about it, shared XP & gold makes sense. It balances out the game.

Quote
If it is a completely even distribution, you can have a set pot of XP/ Gold and split it depending on the amount of players.
3 Players = 1/3 the pot
2 Players = 1/2 the pot
1 Player = All for meeee

Alternatively, you can make it so your ally's kills net you a small consolation reward of XP/ Gold.
So everyone gets a little, but making the kill yourself reels in the big bucks.

Yeah, that's a good idea. I think I'll go with the first option, distribute it evenly on the condition that allies are nearby when you make the kill.



None.

May 11 2013, 9:37 pm rockz Post #5

ᴄʜᴇᴇsᴇ ɪᴛ!

I like the idea of completely shared money, but in practice it doesn't work so well because people can't comprehend that and you have people who blow all the party's cash on silly upgrades.

With 3 people, the shared mineral/gas route would be much easier to do and control.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[02:28 am]
Symmetry -- :wob:
[02:26 am]
Apos -- :wob:
[09:16 am]
NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
[2026-9-11. : 2:29 am]
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[2026-9-11. : 1:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[2026-9-10. : 6:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[2026-9-10. : 5:48 pm]
Zoan -- ppl do it all the time in PDEs
[2026-9-10. : 5:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[2026-9-10. : 5:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[2026-9-10. : 5:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
Please log in to shout.


Members Online: lucaspalm