Staredit Network > Forums > SC1 Map Showcase > Topic: 7vs1 Random Comptuer Good Luck.
7vs1 Random Comptuer Good Luck.
Mar 18 2013, 5:57 am
By: SHANE-009  

Mar 18 2013, 5:57 am SHANE-009 Post #1



Hello, And welcome to the new and improved 7vs1 Random Computer! This map is made by: Cool-Knight@UsEast/UsWest Servers. Mostly on UsEast.

About the map: You're going against the hard computer. The computer has a few tricks up his sleeve, but you have to play to see it. You have no upgrades initially, but "Max ups" been added in the map ever since 6.1V. The final version is out and I am not going to make anymore changes! BTW: The computer gets his own base on the start... :P
(You're on the bottom, and the computer is on the top/right/left side, There's also stacking, mass features, and heroes)
(Also added a "-help" command :) Give you a little bit of assistance)
For more about the maps go to my site at: http://knight-maps-stuff.tk/

Ask me anything about the map; I will get back to you on it!
My site is not just for my maps; it has a few things on it. :)

Thanks and I hope you enjoy this map! See you on SC1!

P.S.: I am making a new map, called "Undead." Why? Well, I want to make something better than all the other undead maps! But I am a Beta!

Attachments:
7 VS 1 Random Cpu Good luck.scx
Hits: 5 Size: 72.18kb

Post has been edited 4 time(s), last time on Jun 22 2013, 7:20 pm by Roy. Reason: Formatting



New Username: Cool-Knight !
Please follow me on my site: www.cool-knight.eu.org/

Apr 8 2013, 6:05 am SHANE-009 Post #2



A new version is coming soon. The final version of the map is coming out in maybe 1 or 2 months, So "6.6V Last Version" is not actually "Last."

In the new version, 7.0V, there is going to be a lot more anti-hack detection (using EUD/EPD triggers), thanks to a friend of mine helping me out. I hope you will like the new version, and please post here if you want any other features added to the map! Thanks!

You can contact me via email from either of the following addresses: TheKnightMaps@Live.com or Cool-Knight@UsEast. Of course, you can also send a PM or just post in this topic. Thank you.

Post has been edited 1 time(s), last time on Jun 22 2013, 7:20 pm by Roy. Reason: Formatting



New Username: Cool-Knight !
Please follow me on my site: www.cool-knight.eu.org/

Jun 17 2013, 6:27 pm SHANE-009 Post #3



There's already a new version of this map; 7.0V is now here!

New Features:
  • 100% anti-hack.
  • Many bugs fixes.
  • Increased computer difficulty.

This map is now 100% done. I hope you love it!

Post has been edited 1 time(s), last time on Jun 22 2013, 7:20 pm by Roy. Reason: Formatting



New Username: Cool-Knight !
Please follow me on my site: www.cool-knight.eu.org/

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[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
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