Staredit Network > Forums > SC1 Map Showcase > Topic: 7vs1 Random Comptuer Good Luck.
7vs1 Random Comptuer Good Luck.
Mar 18 2013, 5:57 am
By: SHANE-009  

Mar 18 2013, 5:57 am SHANE-009 Post #1



Hello, And welcome to the new and improved 7vs1 Random Computer! This map is made by: Cool-Knight@UsEast/UsWest Servers. Mostly on UsEast.

About the map: You're going against the hard computer. The computer has a few tricks up his sleeve, but you have to play to see it. You have no upgrades initially, but "Max ups" been added in the map ever since 6.1V. The final version is out and I am not going to make anymore changes! BTW: The computer gets his own base on the start... :P
(You're on the bottom, and the computer is on the top/right/left side, There's also stacking, mass features, and heroes)
(Also added a "-help" command :) Give you a little bit of assistance)
For more about the maps go to my site at: http://knight-maps-stuff.tk/

Ask me anything about the map; I will get back to you on it!
My site is not just for my maps; it has a few things on it. :)

Thanks and I hope you enjoy this map! See you on SC1!

P.S.: I am making a new map, called "Undead." Why? Well, I want to make something better than all the other undead maps! But I am a Beta!

Attachments:
7 VS 1 Random Cpu Good luck.scx
Hits: 5 Size: 72.18kb

Post has been edited 4 time(s), last time on Jun 22 2013, 7:20 pm by Roy. Reason: Formatting



New Username: Cool-Knight !
Please follow me on my site: www.cool-knight.eu.org/

Apr 8 2013, 6:05 am SHANE-009 Post #2



A new version is coming soon. The final version of the map is coming out in maybe 1 or 2 months, So "6.6V Last Version" is not actually "Last."

In the new version, 7.0V, there is going to be a lot more anti-hack detection (using EUD/EPD triggers), thanks to a friend of mine helping me out. I hope you will like the new version, and please post here if you want any other features added to the map! Thanks!

You can contact me via email from either of the following addresses: TheKnightMaps@Live.com or Cool-Knight@UsEast. Of course, you can also send a PM or just post in this topic. Thank you.

Post has been edited 1 time(s), last time on Jun 22 2013, 7:20 pm by Roy. Reason: Formatting



New Username: Cool-Knight !
Please follow me on my site: www.cool-knight.eu.org/

Jun 17 2013, 6:27 pm SHANE-009 Post #3



There's already a new version of this map; 7.0V is now here!

New Features:
  • 100% anti-hack.
  • Many bugs fixes.
  • Increased computer difficulty.

This map is now 100% done. I hope you love it!

Post has been edited 1 time(s), last time on Jun 22 2013, 7:20 pm by Roy. Reason: Formatting



New Username: Cool-Knight !
Please follow me on my site: www.cool-knight.eu.org/

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[03:16 am]
RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
[01:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
[01:40 am]
Oh_Man -- and no consistent easy to use way to then play the audio either
[01:39 am]
Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
[01:39 am]
Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
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