Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Terrain tutorials please
Terrain tutorials please
Mar 15 2013, 10:03 pm
By: FlameViper  

Mar 15 2013, 10:03 pm FlameViper Post #1



I'm thinking of making a zombie map, 256x256, either badlands or jungle, computer controlled zombie, but I don't know how to make the pathways and barricades for combat usage, like houses, streets, sewers, etc.
I know the first thing when making a good defense for the humans is to make a half-moon entrance so they can shoot with a lot of units.
But after that I don't know how to make good tunnels, first & second lines, multiple paths, room centrals, the overall structure.
Plus I don't fully know which tiles you can see through, I ended up with some one-tile thick walls which I could see through the edges, especially at the corners. I remember that I placed higher ground tiles next to unpassable tiles.



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[2026-7-05. : 1:14 am]
l)ark_ssj9kevin -- Rectal!!!
[2026-7-05. : 12:13 am]
IskatuMesk -- u guys ever look at the "Backend performance improvements" line and kinda you know 👀
[2026-7-03. : 4:25 pm]
l)ark_ssj9kevin -- oh wow it's kind of like archipeligo but solo
[2026-7-03. : 9:43 am]
Oh_Man -- makes me wonder tho, a brood war achievement project culd be quite something, following the design methodology of SC2 achieves
[2026-7-03. : 9:43 am]
Oh_Man -- intresting concept, i see starcraft N64 is on there, most of the achieves seen bare bones though
[2026-7-03. : 9:43 am]
Oh_Man -- https://retroachievements.org/ i stumbled across this website
[2026-7-02. : 9:57 pm]
IskatuMesk -- :wob:
[2026-7-02. : 10:46 am]
UndeadStar -- :wob:
[2026-7-01. : 3:34 pm]
Symmetry -- :wob:
[2026-7-01. : 4:42 am]
Zycorax -- :wob:
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