Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Terrain tutorials please
Terrain tutorials please
Mar 15 2013, 10:03 pm
By: FlameViper  

Mar 15 2013, 10:03 pm FlameViper Post #1



I'm thinking of making a zombie map, 256x256, either badlands or jungle, computer controlled zombie, but I don't know how to make the pathways and barricades for combat usage, like houses, streets, sewers, etc.
I know the first thing when making a good defense for the humans is to make a half-moon entrance so they can shoot with a lot of units.
But after that I don't know how to make good tunnels, first & second lines, multiple paths, room centrals, the overall structure.
Plus I don't fully know which tiles you can see through, I ended up with some one-tile thick walls which I could see through the edges, especially at the corners. I remember that I placed higher ground tiles next to unpassable tiles.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[04:37 am]
Ultraviolet -- 80% of statistics are made up on the spot
[08:05 pm]
Symmetry -- 50% of strings in starcraft are references
[2026-6-07. : 1:59 am]
RIVE -- Lots of fun little nods to different works of others in the cheats too.
[2026-6-06. : 5:17 pm]
Oh_Man -- so i was today years old wen i learned rebel yell starcraft mission is named after a billy idol song. makes me wonder wat other missions are named after songs
[2026-6-04. : 3:42 am]
RIVE -- Hellooooo, Nurse
[2026-6-03. : 4:19 pm]
NudeRaider -- Hello World!
[2026-6-01. : 4:03 pm]
IskatuMesk -- no Hello World? No Hello . jpeg? Not even ddosing some government website? smh my head
[2026-5-31. : 10:02 pm]
Symmetry -- I was really just figuring out how to compile
[2026-5-31. : 10:02 pm]
Symmetry -- I didn't make it do anything
[2026-5-31. : 9:17 pm]
Ultraviolet -- hell yeah. did you have trouble making the button functional, or just haven't gotten there yet?
Please log in to shout.


Members Online: Heinermann, GunPark12, GooKim12