Staredit Network > Forums > SC2 General Discussion > Topic: Global Play live?
Global Play live?
Jan 24 2013, 9:59 pm
By: Ahli  

Jan 24 2013, 9:59 pm Ahli Post #1

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

It seems that global play has been activated on the servers.

The 1.5.4 patch has no UI to change the servers within the game itself, yet.
But you can use Simon's Relocalizer to change servers.




Jan 24 2013, 10:12 pm Roy Post #2

An artist's depiction of an Extended Unit Death

Quote from Tychus Findlay
Hell, it's about time.
I don't remember what the original reason for the strict location segregation was, but I'm glad to see a move in the right direction.

Does this mean I can play on the other regions with my account?




Jan 24 2013, 10:14 pm Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from Roy
Does this mean I can play on the other regions with my account?
Yes.
In addition to that, you can publish maps in every region.




Jan 24 2013, 10:24 pm Lanthanide Post #4



Quote from Roy
Quote from Tychus Findlay
Hell, it's about time.
I don't remember what the original reason for the strict location segregation was, but I'm glad to see a move in the right direction.

Does this mean I can play on the other regions with my account?
I think it was simply technical limitations: Blizzard apparently didn't want to spend the time/money to get b.net into a state where it was possible - IIRC there was no indication that it was ever going to happen in the future at the time of SC2's release. They basically added it as a feature for D3, and since they'd done all the work there, ported the changes back to SC2 now.



None.

Jan 25 2013, 2:40 am Ahli Post #5

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Another method to change the server has been found.

Put this xml file into your sc2 installation folder and you can see the region UI in the login screen.

filename: "regions.xml"
Code
<regions>
    <region displayname="AUTHENTICATION_SG_REGION" hostname="sg"
        allowedProductLocales="all" localesThatDefaultToThisRegion="enSG"/>
    <region displayname="AUTHENTICATION_US_REGION" hostname="us"
        allowedProductLocales="all" localesThatDefaultToThisRegion="enUS"/>
    <region displayname="AUTHENTICATION_EU_REGION" hostname="eu"
        allowedProductLocales="all" localesThatDefaultToThisRegion="enGB"/>
    <region displayname="AUTHENTICATION_KR_REGION" hostname="kr"
        allowedProductLocales="all" localesThatDefaultToThisRegion="koKR"/>
</regions>




To access that window via the button on the left side in the login screen, you need to go back until you can edit your e-mail address.

Publishing can be done globally now. We can change the server in the editor having that file.

Attachments:
Regions.xml
Hits: 9 Size: 0.54kb

Post has been edited 4 time(s), last time on Feb 21 2013, 5:17 pm by Ahli.




Jan 25 2013, 3:58 am Pr0nogo Post #6



Thanks, Ahli.




Feb 8 2013, 6:11 pm payne Post #7

:payne:

Quote from Ahli
Publishing can be done globally now. We can change the server in the editor having that file.
How? :(



None.

Feb 8 2013, 6:33 pm Ahli Post #8

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from payne
Quote from Ahli
Publishing can be done globally now. We can change the server in the editor having that file.
How? :(
Settings -> Battle.net -> select the region, save settings and publish it.




Feb 8 2013, 8:08 pm Dem0n Post #9

ᕕ( ᐛ )ᕗ

Yay... Only took them 3 years. :|




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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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