Staredit Network > Forums > SC2 Assistance > Topic: [SOLVED] Seeable Command Card
[SOLVED] Seeable Command Card
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Dec 6 2012, 10:50 pm
By: payne  

Dec 6 2012, 10:50 pm payne Post #1

:payne:

So players are selecting between 3 units which one they want to be theirs.
But I have edited some stats, and added some abilities on certain units, so I want them to be able to select the unit and see its Command Card, but not be able to give it any order.

How do?



None.

Dec 6 2012, 11:40 pm DevliN Post #2

Woah

You don't want to just show the abilities using dialogs and triggers?



:devlin: Currently Working On: :devlin:
Myself

Dec 6 2012, 11:44 pm TF- Post #3

🤙🏾

First you grant them control of the unit, either by giving it to them or allying them with the player that owns the unit.
Then you pause the unit with the 'pause/unpause unit' trigger action so it can't react to any orders.



🤙🏾

Dec 6 2012, 11:50 pm payne Post #4

:payne:

Quote from DevliN
You don't want to just show the abilities using dialogs and triggers?
Too much work. :awesome:


Quote from TF-
First you grant them control of the unit, either by giving it to them or allying them with the player that owns the unit.
Then you pause the unit with the 'pause/unpause unit' trigger action so it can't react to any orders.
This would prevent the units from moving or casting spells? It's all I need. :)



None.

Dec 7 2012, 7:29 am TF- Post #5

🤙🏾

Quote from payne
Quote from DevliN
You don't want to just show the abilities using dialogs and triggers?
Too much work. :awesome:


Quote from TF-
First you grant them control of the unit, either by giving it to them or allying them with the player that owns the unit.
Then you pause the unit with the 'pause/unpause unit' trigger action so it can't react to any orders.
This would prevent the units from moving or casting spells? It's all I need. :)

Yep.



🤙🏾

Dec 10 2012, 10:50 am payne Post #6

:payne:

Worked perfectly.
Solved. :)



None.

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