AI attack issue
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Nov 26 2012, 6:24 am
By: Pr0nogo  

Nov 26 2012, 6:24 am Pr0nogo Post #1



I have a map set up with two firing lanes. The triggers consist of switches and actions that will give Siege Tanks from player 6 to player 7 if specific conditions are met. Everything runs fine until player 7 gets the tanks; sometimes they fire and sometimes they don't. I had originally set the tanks to be given from player 7 to player 5 one second after they were given to player 7. Since then, I've added time to that - first 1500 ms, then 2500 ms, and finally 3500 ms with no success.

Can anyone tell me what I am doing wrong?

Attachments:
40minutedick.scx
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Aug 13 2013, 12:04 am Meeper Post #2



Too much units for the comp they freeze :D



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