Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Switching units for a shapeshifter hero
Switching units for a shapeshifter hero
Nov 8 2012, 8:59 am
By: FlameViper  

Nov 8 2012, 8:59 am FlameViper Post #1



How do I switch units effectively? The problem is that sometimes the units might glitch and more than 1 will end up on the playfield.
There are 8 different units which I have to switch.



None.

Nov 8 2012, 9:05 am Azrael Post #2



Have a storage area for all the units somewhere, and when it's time to switch, do a "center PlayerLocation on Unit X", "move Unit X from PlayerLocation to Storage", and "move Unit Y from Storage to PlayerLocation". This is assuming that Unit X is the unit you were using already, and Unit Y is the one you're switching to.

If you don't want them to be able to see the storage area, you can just give Unit X to another player (like Player 9) before moving to to storage, and giving the new unit to them after it is moved out of storage.




Nov 8 2012, 1:57 pm NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

What Az said will work but make sure you pay attention to details such as:

"Unit x" means that you move a specific unit type, e.g. Terran Space Marine, as opposed to [men] or [any unit].

Another reason why you might end up with more than 1 units on the playing field is that the original unit might not successfully move to the storage area. To ensure it works do the "center PlayerLocation on Unit X" in the same trigger that moves the unit to storage. Also make sure storage is large enough.




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[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
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