Staredit Network > Forums > SC1 Map Showcase > Topic: Probe Defense?!
Probe Defense?!
Dec 29 2007, 3:06 am
By: Lethoth  

Dec 29 2007, 3:06 am Lethoth Post #1



Hello there :) . This map is called Probe Defense?! 1.5
It's very funny :D . Created by Oo.Lethoth.oO
aka Lethoth
Description:
Players 6
You control 1 Probe at beggining. Place the "COP" of your beacon somewhere for starting your defense.
Build: Cannons, Pylons, Cloaked bunkers with Marines - Firebats - Ghosts, Cloaked Tanks, Unburrowable Lurkers. Buy units, upgrade them and be the best defender on the game. 10 Lifes available, 20 Levels to beat.
:D Hope you enjoy it. :D

- Oo.Lethoth.oO



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Dec 29 2007, 3:46 am Twitch Post #2



I have played and for a map like this it is indeed fun :).You do need to fix level spawn still :P.



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Jan 1 2008, 4:37 am Cheeseman119 Post #3



could we get some pics/more info please.



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Jan 1 2008, 3:50 pm Conspiracy Post #4



Why do you need pics, when you play the game? xD



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Jan 1 2008, 4:40 pm Cheeseman119 Post #5



because im too lazy to open up the Campaign Editor?



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Jan 2 2008, 1:38 pm Symmetry Post #6

Dungeon Master

Quote from FrIuT
Why do you need pics, when you play the game? xD

To give us incentive to play the game?

ADD: Played the map, here's my feedback:

This is a well-built professional map. However:

1) You need some sort of antiwall.
2) Enemy unit pathing is terrible. Especially with ultralisks.
3) Heroes are totally imbalanced. All I did was spam lurkers and max upgrades. They're really, really overpowered. The only hero I actually bought was a hydralisk, and that was only to kill the ultralisks that got stuck. And kerrigan's damage is 30+1? I hope that wasn't on purpose.
4) Make lives invincible. It was kind of annoying to see my lurkers' splash killing them.
5) After it said "Congratulations" it promptly decided to inform me that I had in fact lost. The map then proceeded to spam a few unit unplacable messages at me before it gave me the victory splash.
6) This game is WAY TOO EASY.

Although, it was kinda fun ;P

Post has been edited 1 time(s), last time on Jan 2 2008, 2:12 pm by Killer_Kow.



:voy: :jaff: :voy: :jaff:

Jan 7 2008, 6:00 pm Lethoth Post #7



That's sad :(
I worked a lot on that map, very hard work for 1 week, and I can see people that just search the bugs or things that I need to fix...
I will try to update it if it's possible.



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Jan 16 2008, 8:20 pm Twitch Post #8



Well Lethoth its acually good that killer kow did that because with you fixing those bugs it can help your map get played more.Plus I think Jamal will like it even more.



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Jan 17 2008, 3:04 pm Ryan Post #9



I played this. It was indeed fun.

The ultralisks would get stuck after coming out of the spawn area, though.




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[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
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[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
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