Staredit Network > Forums > SC1 Map Showcase > Topic: Probe Defense?!
Probe Defense?!
Dec 29 2007, 3:06 am
By: Lethoth  

Dec 29 2007, 3:06 am Lethoth Post #1



Hello there :) . This map is called Probe Defense?! 1.5
It's very funny :D . Created by Oo.Lethoth.oO
aka Lethoth
Description:
Players 6
You control 1 Probe at beggining. Place the "COP" of your beacon somewhere for starting your defense.
Build: Cannons, Pylons, Cloaked bunkers with Marines - Firebats - Ghosts, Cloaked Tanks, Unburrowable Lurkers. Buy units, upgrade them and be the best defender on the game. 10 Lifes available, 20 Levels to beat.
:D Hope you enjoy it. :D

- Oo.Lethoth.oO



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Dec 29 2007, 3:46 am Twitch Post #2



I have played and for a map like this it is indeed fun :).You do need to fix level spawn still :P.



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Jan 1 2008, 4:37 am Cheeseman119 Post #3



could we get some pics/more info please.



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Jan 1 2008, 3:50 pm Conspiracy Post #4



Why do you need pics, when you play the game? xD



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Jan 1 2008, 4:40 pm Cheeseman119 Post #5



because im too lazy to open up the Campaign Editor?



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Jan 2 2008, 1:38 pm Symmetry Post #6

Dungeon Master

Quote from FrIuT
Why do you need pics, when you play the game? xD

To give us incentive to play the game?

ADD: Played the map, here's my feedback:

This is a well-built professional map. However:

1) You need some sort of antiwall.
2) Enemy unit pathing is terrible. Especially with ultralisks.
3) Heroes are totally imbalanced. All I did was spam lurkers and max upgrades. They're really, really overpowered. The only hero I actually bought was a hydralisk, and that was only to kill the ultralisks that got stuck. And kerrigan's damage is 30+1? I hope that wasn't on purpose.
4) Make lives invincible. It was kind of annoying to see my lurkers' splash killing them.
5) After it said "Congratulations" it promptly decided to inform me that I had in fact lost. The map then proceeded to spam a few unit unplacable messages at me before it gave me the victory splash.
6) This game is WAY TOO EASY.

Although, it was kinda fun ;P

Post has been edited 1 time(s), last time on Jan 2 2008, 2:12 pm by Killer_Kow.



:voy: :jaff: :voy: :jaff:

Jan 7 2008, 6:00 pm Lethoth Post #7



That's sad :(
I worked a lot on that map, very hard work for 1 week, and I can see people that just search the bugs or things that I need to fix...
I will try to update it if it's possible.



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Jan 16 2008, 8:20 pm Twitch Post #8



Well Lethoth its acually good that killer kow did that because with you fixing those bugs it can help your map get played more.Plus I think Jamal will like it even more.



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Jan 17 2008, 3:04 pm Ryan Post #9



I played this. It was indeed fun.

The ultralisks would get stuck after coming out of the spawn area, though.




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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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