Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Alliance Changes
Alliance Changes
Oct 14 2012, 3:25 am
By: Vrael  

Oct 14 2012, 3:25 am Vrael Post #1



Hi fellas, I'm trying to debug one of my quest battles. As usual, I'm having a hard time figuring it out and I've come up with an unlikely hypothesis but one I figured I ought to check on since occasionally I do run into the bring update memory block failure in my map. Assuming I have the following sequence of triggers running for Player 1:

Trigger1
Conditions:
-Will be running this trigger cycle
Actions:
Set Switch "P5 Enemy"

Trigger2
Conditions:
"P5 Enemy is Set"
Actions:
Set Alliance Status: Set Player 5 to Enemy

Trigger 3
Conditions:
Foes brings 0 men to 'Battle Arena'
Actions:
Display Text "Victory!" for Current Player

Prior to this sequence of triggers, assume P1/P5 are mutually Allies. Assuming there is now a P5 enemy unit at 'Battle Arena', will this result in a bring data location update failure? Is it possible to get a false positive on "Foes brings 0 men to 'Battle Arena'" with this trigger sequence?



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