Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Creating Loader with unit ? Help !!!
Creating Loader with unit ? Help !!!
Sep 25 2012, 12:48 am
By: RenTed  

Sep 25 2012, 12:48 am RenTed Post #1



Greeting ! I recently wanted to create a Campaign with Zerg. And for starting my campaign i had a nice idea, but i have no clue how to make that nice idea work. Here's my problems.

First, im using StarEdit for Map Making, Ressource emplacement, Base building, etc... and ScmDraft 2 for trigger, Tech/Upgrade/Unit modification and Mission Briefing/Objective.

Here's my problem. I want to create an Overlord with 2 Hydralisk and 4 Zergling inside(loaded) the Overlord and then moving them to the location and unload them. So far i know how to create the overlord, but not how to create it with unit loaded inside. I also know (i think) how to unload them using the AI Script "Exit Transport" at "Location".

So, my problem is to create an Overlord with unit loaded inside. Cause where i'm going to spawn them will be over the water. If anyone know how to do it would be awsome to share me you're knowledge !!

Thank in advance for any help you will provide.

Post has been edited 1 time(s), last time on Sep 25 2012, 12:54 am by RenTed.



None.

Sep 25 2012, 1:18 am lil-Inferno Post #2

Just here for the pie

First of all, you should use SCMDraft for everything. It's the definitive editor.

As for your problem, what you should do is use the AI script to load into transport on a separate area of the ground first, run the AI script at that location, and then move the Overlord to the desired location over the water.

Post has been edited 2 time(s), last time on Oct 8 2012, 9:23 pm by lil-Inferno.




Sep 25 2012, 3:26 am Dem0n Post #3

ᕕ( ᐛ )ᕗ

The AI script that you want to use is "Enter/Exit Transport." And yeah, make sure you use SCMdraft2. I don't know if Staredit even has the enter transport AI script.




Sep 25 2012, 3:55 am RenTed Post #4



I'm only using StarEdit for the Map Ground Build, Doodads and Building placement. For all other complex thing and for all Trigger i use ScmDraft 2.

Here how my campaign work, i create mutalisk and overlord over the water in a corner of a map to make look they come out off the map and assault a mineral spot where weak terran base is.

i also find an alternative method but its less realistic. When Overlord reach destination i spawn unit under him. But i also think about adding the sound when the Overlord unload a unit for more realistic effect, but i dont know where i can find that sound.

I know about the Enter/Exit Trigger, but my initial question, is there any Trigger that let us create an Overlord with Unit inside or it's simply impossible to do that ? (why i didn't say that in the first place :ermm: )



None.

Sep 25 2012, 4:02 am Roy Post #5

An artist's depiction of an Extended Unit Death

You can't create it with the units already inside; it is an impossibility. Inferno gave you the most appropriate solution for the described scenario:

1) Place Overlord and units somewhere.
2) Run the "Enter Transport" AI Script to make the units enter the Overlord.
3) Use the "Move Unit" action to move the Overlord to where you want it to be.




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