Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] Unburrow units?
[SOLVED] Unburrow units?
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Aug 8 2012, 11:07 am
By: TristanOfVP  

Aug 8 2012, 11:07 am TristanOfVP Post #1



How do I order units to unburrow? I checked AI scrip and didn't see it. I bascially have a spawning building and I want it to look like units are spawning from the ground but I don't know how to make them unburrow and go attack.

EDIT:
After doing some more digging around it looks like I can't do it :(

Post has been edited 1 time(s), last time on Aug 8 2012, 11:30 am by NudeRaider. Reason: merged posts



None.

Aug 8 2012, 11:31 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

You just center a location on the ling and order it to move to said location.

Another way that should work is giving them to a player that has burrow disabled and back shortly after. (But I might be remembering this one wrong)




Aug 8 2012, 11:49 am TristanOfVP Post #3



Didn't have preserve trigger on... *facepalm*

Post has been edited 1 time(s), last time on Aug 8 2012, 11:58 am by TristanOfVP.



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[05:02 am]
Symmetry -- I refuse to let it die! Send forth the memes!
[05:00 am]
RIVE -- Brood War Mapping we can believe in.
[02:58 am]
Ultraviolet -- RIVE
RIVE shouted: #MBWMGA
Resident MAGAt approves
[02:20 am]
Symmetry -- I meant more why is it relevant
[2026-7-13. : 7:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
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