Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] Forcing Computer to blind a unit
[SOLVED] Forcing Computer to blind a unit
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Jul 17 2012, 10:50 pm
By: lucarido  

Jul 17 2012, 10:50 pm lucarido Post #1



So for a map I'm making I need units blinded, but I have no idea how to force a computer player to blind a unit, I assumed it was a AI script command, but I have no idea which one.



None.

Jul 17 2012, 10:52 pm Roy Post #2

An artist's depiction of an Extended Unit Death

There's a page on the wiki for it: http://www.staredit.net/starcraft/Spells_%28Terran%29#Optical_Flare

Quote from Wiki
For the computer to cast optical flare on an enemy unit, the unit must have at least 81 hit points, including protoss shield points. Attacking the Medic or running a Melee AI Script for the computer player controlling the Medic will cause the computer to use the spell more aggressively.
There isn't an AI Script for just telling the Medic to blind someone; you have to meet the above requirements in some controlled area.




Jul 17 2012, 11:56 pm LoveLess Post #3

Let me show you how to hump without making love.

81 hp or more. Have the unit attack the medic. Boom.



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[07:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[2026-7-12. : 5:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[2026-7-12. : 4:57 pm]
Symmetry -- wdym
[2026-7-12. : 2:24 pm]
Apos -- :wob:
[2026-7-12. : 4:16 am]
NudeRaider -- files in c:\program files\ are protected
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