Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] Detecting if someone has another vision
[SOLVED] Detecting if someone has another vision
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May 23 2012, 1:31 am
By: Oo.DaMeiN.oO  

May 23 2012, 1:31 am Oo.DaMeiN.oO Post #1



I was wondering if there is a condition that I don't know of or someway I could detect through triggers that someone either visioned or un-visioned someone. I want to use this to set off certain actions.



None.

May 23 2012, 1:44 am jjf28 Post #2

Cartography Artisan

Details of how these players are allied to eachother would be useful if you don't want to get into EUDs -- otherwise...



I believe you can simply use these values Shared Vision

You can set/clear switches/counters to keep track of what their vision was before and then perform your action and toggle the switches when it changes.



TheNitesWhoSay - Clan Aura - github

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[09:16 am]
NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
[02:29 am]
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
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[2026-9-10. : 6:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[2026-9-10. : 5:48 pm]
Zoan -- ppl do it all the time in PDEs
[2026-9-10. : 5:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[2026-9-10. : 5:44 pm]
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[2026-9-10. : 5:43 pm]
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[2026-9-10. : 5:39 pm]
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[2026-9-10. : 5:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
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