Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: [EUD] Unit Selection System
[EUD] Unit Selection System
Apr 27 2012, 4:50 am
By: Sacrieur  

Apr 27 2012, 4:50 am Sacrieur Post #1

Still Napping

Unit selection for particular heroes at the beginning of maps can be rather clumsy in modern maps, so I created a map to demonstrate how to do this sort of thing with EUDs in a way that didn't involve walking civilians to annoying beacons. As an added bonus, I added the de-cloaking animation for aesthetics. Also, because the triggers used aren't local, it's safe for multiplayer.

Sure, this requires a few more triggers than bringing a unit to a designated area, but it's ultimately more rewarding for the player and seems far more professional.

Attachments:
Selection System.scm
Hits: 12 Size: 35.63kb



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[12:48 am]
Symmetry -- I added a couple more screenshots :)
[2026-10-18. : 9:35 pm]
Symmetry -- hopefully I can provide an awesome map!
[2026-10-18. : 9:26 pm]
Butch -- sounds effing awesome
[2026-10-18. : 8:56 pm]
Symmetry -- I need some more concrete ideas for episode 3. My idea is that you're an emerging consciousness in a Flat Earth experiment trying to escape the cruel grip of science.
[2026-10-18. : 8:53 pm]
Symmetry -- I promise it's moderately fun :hurr:
[2026-10-18. : 5:37 am]
Ultraviolet -- :lol:
[2026-10-18. : 4:11 am]
l)ark_ssj9kevin -- You got me at Rizzagal
[2026-10-18. : 1:22 am]
Symmetry -- https://staredit.net/topic/18946/ <- Look
[2026-10-17. : 2:31 am]
Symmetry -- ...you know what nevermind we're cool
[2026-10-17. : 2:31 am]
Symmetry -- Dammit Moose I always take the center when it's open D:
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