Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] Can you detect pixel colour with EUDs?
[SOLVED] Can you detect pixel colour with EUDs?
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Apr 22 2012, 1:16 am
By: Jack  

Apr 22 2012, 1:16 am Jack Post #1

>be faceless void >mfw I have no face

Is it possible to detect the colour of pixels with EUDs?



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Apr 22 2012, 1:18 am Roy Post #2

An artist's depiction of an Extended Unit Death

Pixels where, exactly? The terrain? Minimap?

You can detect the pixels on the minimap, as someone brought to my attention recently (he posted about it here). I don't have the addresses handy (I'm in the middle of reformatting my computer, so I don't have the ability to quickly find them either), but you could probably just use a memory scanner and pull them out.




Apr 22 2012, 3:11 am Jack Post #3

>be faceless void >mfw I have no face

Minimap would work, or pixels in the middle of the screen (terrain/units). I'll have a go at it later when I'm not so ill.

How does one turn off the minimap, as sinistrous was saying?



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Apr 22 2012, 3:33 am Roy Post #4

An artist's depiction of an Extended Unit Death

I believe last I checked, the actual map terrain data is outside the range of addresses we use for EUDs.

Quote from Jack
How does one turn off the minimap, as sinistrous was saying?
Toggle terrain (tab key).




Apr 22 2012, 4:00 am Jack Post #5

>be faceless void >mfw I have no face

Quote from Roy
I believe last I checked, the actual map terrain data is outside the range of addresses we use for EUDs.

Quote from Jack
How does one turn off the minimap, as sinistrous was saying?
Toggle terrain (tab key).
Ah, I thought he meant turn the entire minimap black. Is it possible to detect units on the minimap rather than terrain?



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Apr 22 2012, 4:02 am SinistrouS Post #6



You can't detect specific units on the minimap afaik. Only detect colors.



None.

Apr 22 2012, 4:52 am Jack Post #7

>be faceless void >mfw I have no face

Quote from SinistrouS
You can't detect specific units on the minimap afaik. Only detect colors.
Yeah, unit colours is what I mean. Roy was making it sound like you can only detect terrain colours on the minimap, which would work for what I want but not be ideal.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Apr 22 2012, 5:05 am SinistrouS Post #8



It will detect whatever colors you can see on your minimap. Terrain, units, buildings, and even the cursor.



None.

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Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
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