Staredit Network > Forums > General StarCraft > Topic: Starcraft mod Recruitment
Starcraft mod Recruitment
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Mar 7 2012, 8:19 pm
By: Reynor333  

Mar 7 2012, 8:19 pm Reynor333 Post #1



Hello if you would like join me in my mod for starcraft brood war well then this is it all you have to is ask me but until then I will not leak information only to members of what will be going on



None.

Mar 7 2012, 9:55 pm DevliN Post #2

Woah

Hi. So first off, welcome to SEN. I see you joined last year but this is your first post. I highly recommend checking out SEN's rules before posting, specifically the "Excessive l33t, Grammar & Spelling, Foreign Languages" section. English may not be your native language or perhaps you hate punctuation, but some effort is still expected.

Regarding this topic in particular, though, you've given no reason for anyone to help you with anything or be a part of this team. You're essentially advertising something that doesn't exist, and assume that interest in a project no one knows about or can know about will be generated through this. If you want help with something, you need to give us examples of what you need help with. To be blunt, no one cares about an unnamed project from someone no one knows (since we have yet to see your previous work to base any opinion on) so I'm not sure why you'd expect people to blindly join up.

This topic is also in the wrong forum. http://www.staredit.net/forums/14/Modding Projects[/url">http://www.staredit.net/forums/14/Modding Projects[/url would probably be better suited for a topic like this, but only if you actually provide information about the project. If you do post a new topic about this project, make sure it follows the guidelines in http://www.staredit.net/topic/5947/ as well, as that would help us get a better sense of what you're trying to make and in turn allows us to provide feedback on your project.



:devlin: Currently Working On: :devlin:
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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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