Staredit Network > Forums > General StarCraft > Topic: 2012 AI Tournaments
2012 AI Tournaments
Feb 21 2012, 1:45 pm
By: Heinermann  

Feb 21 2012, 1:45 pm Heinermann Post #1

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http://www.aiide.org/starcraft-competition - October? 2012
http://bwapiproject.netii.net/ - December 2012 (must be a student, also has a fundraiser)

Also planned for 2012 is the release of BWAPI 4.0.

But, what is BWAPI?
BWAPI stands for Brood War Application Programming Interface. It is generally a C++ interface that gives access to routines in Starcraft Broodwar, allowing users to write competitive AI (bots). However, the interface can be used in other languages, the most supported being the java bridge.

But, wouldn't they cheat?
BWAPI does not reveal information about units that the player does not know about unless a specific flag is enabled. The flag called "CompleteMapInformation", when enabled, will notify other users that it has been enabled. During Tournaments, the request to enable this flag will be rejected by the tournament module (a module that has the ability to control the flow of tournaments). However, if you consider 50000 APM cheating, then by all means they cheat, but the other bot has the same capabilities as your own.

Why would I want to use BWAPI?
Even if you are not interested in the competitive tournaments, you can essentially get more familiar with programming and play Starcraft at the same time.






Feb 21 2012, 5:10 pm Biophysicist Post #2



Considering this, honestly; if nothing else I want an excuse to practice C++ and stuff.



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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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