Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] Walkable Null Terrain
[SOLVED] Walkable Null Terrain
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Jan 3 2012, 10:13 pm
By: LaZyMiCro  

Jan 3 2012, 10:13 pm LaZyMiCro Post #1



I noticed you can't use the walkable tiles for null terrain anymore. What is up with that? Did it move to a different location on the palette or am I doing something wrong? I'm using the ones by the creep. According to the wiki those next to the creep are the walkable null terrain for all ground units. :unsure:



None.

Jan 3 2012, 10:30 pm Raitaki Post #2



I think you can't create or preplace units on null terrain, but you can drop a unit onto it via dropship/reaver/overlord.



None.

Jan 3 2012, 10:30 pm Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

You can't walk from normal walkable terrain onto that terrain, but you can create/teleport units on that terrain and they use that terrain like it is walkable for them until they leave it.




Jan 3 2012, 10:37 pm LaZyMiCro Post #4



I figured that was the answer when i read the wiki a little more carefully. But still, you used to be able to place the unit onto the terrain when editing the map. I've done it before, that's why I was curious. Thx



None.

Jan 3 2012, 10:44 pm lil-Inferno Post #5

Just here for the pie

Quote from LaZyMiCro
I figured that was the answer when i read the wiki a little more carefully. But still, you used to be able to place the unit onto the terrain when editing the map. I've done it before, that's why I was curious. Thx
Look in your unit placement options. You may have "Place Units Anywhere" turned off.




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[2026-6-23. : 3:29 am]
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[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
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[2026-6-21. : 4:26 am]
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[2026-6-21. : 4:25 am]
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Oh_Man -- makes me wonder if SEN knows anything about the topic
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