Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] How to stop Broodlings from dying...
[SOLVED] How to stop Broodlings from dying...
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Dec 29 2011, 1:07 am
By: MetalGear  

Dec 29 2011, 1:07 am MetalGear Post #1



Sorry I know this is a newb-ass question, but I just can't seem to prolong the life of Broodlings. I've tried setting their energy to 100% and preserving it, doesn't work. I've tried creating Broodlings with 0% energy and that doesn't work either. There must be a way?



None.

Dec 29 2011, 1:09 am Dem0n Post #2

ᕕ( ᐛ )ᕗ

The only way to keep broodlings alive forever is to create them via triggers (you don't have to use 'create with properties'). If they are created through triggers, they won't have any energy and they will stay alive until they die.

Quote from Wiki
Broodlings created using Create Unit will not expire, unless they are later affected by the Modify Unit Hit Points action. Broodlings created using Create Unit With Properties will expire. There is no way to shorten or lengthen the expiration timer of a Broodling or Hallucinated unit.

I BEAT ROY/NUDERAIDER/ROCKZ! :yahoo:

Post has been edited 1 time(s), last time on Dec 29 2011, 1:18 am by Dem0nS1ayer.




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[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[04:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
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