Staredit Network > Forums > General StarCraft > Topic: Unofficial Staredit Map Night
Unofficial Staredit Map Night
Dec 13 2011, 10:06 pm
By: Tempz
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Feb 19 2012, 5:48 am l)ark_ssj9kevin Post #141

Just here for the activity... well not really

AWW YEAH, CLASSIC MAP NIGHT POST INCOMING:

First, we played Detection Threshold

Me dropping their base

Then, we played Mini Game Party

I should have won that.

Moose? Is that you?

:wob:
Later, the map glitched, and things got silly.

Fail MA!

<3

Thus began Brown's exclusive club...

Our APMs are like, 200. Dodging these lurker attacks, phew man.

I get to be with Brown <3

Then each one of us began to get swallowed up...

The first UNIT UNPLACEABLE

Then we all had to suicide, so we could leave...
:crybaby:




Wait, that was a waste of time.



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Feb 19 2012, 7:08 am RIVE Post #142

Just Here For The Pie


SCOOP !



None.

Feb 19 2012, 5:48 pm Bar Refaeli Post #143



Exclusive cool kid club.



None.

Feb 19 2012, 9:33 pm O)FaRTy1billion[MM] Post #144

👻 👾 👽 💪

:( I had work.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Feb 27 2012, 7:39 pm payne Post #145

:payne:

:( I had life.



None.

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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