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Internet Congress
Dec 7 2011, 1:37 am
By: rayNimagi
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Feb 11 2012, 1:54 am Bar Refaeli Post #341



Cool game. Might play if you rehost now that I've seen it be played.



None.

Mar 3 2012, 5:46 am rayNimagi Post #342



I played a four-year game with seven players today. This is what I learned:

-Negative policies allow players to get double points from bills. E.g. My policies are +2 Freedom and -2 Economy. I can submit a bill with +Freedom and -Economy and get more points than if I didn't have negatives. Additionally, other players benefit from -Economy, so they vote for my bill. In short, the bill passes too easily.
-If a majority of players favor a single policy, bills with that policy pass extremely often.
-A 50% vote to send a bill to the President results in bills passing much easier than a (50% + 1) requirement.

I think we are going to try 2 year terms on the President next time, just to experiment.



Win by luck, lose by skill.

Mar 3 2012, 6:08 am Lanthanide Post #343



Quote from TiKels
Quote from Lanthanide
Quote from TiKels
Uh, how do you think politics work in AMERIKA?
Clearly it's not a real democracy.
STRAWMAN
This is better described as "no true scotsman".



None.

Mar 3 2012, 1:12 pm TiKels Post #344



Quote from Lanthanide
Quote from TiKels
Quote from Lanthanide
Quote from TiKels
Uh, how do you think politics work in AMERIKA?
Clearly it's not a real democracy.
STRAWMAN
This is better described as "no true scotsman".
Sir, I believe you may have overlooked something.

:rolleyes:



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Mar 6 2012, 11:22 pm rayNimagi Post #345



How would you feel about having negative policies, but bills do not require +/- to be equal? So there could be a bill that is just +Economy and nothing else. Or, what if some players gained/lost points for every law implemented, no matter the policies?



Win by luck, lose by skill.

Mar 7 2012, 2:04 am Bar Refaeli Post #346



Almost had 48 hours of 0 null posts...



None.

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[06:04 pm]
NudeRaider -- ihjel
ihjel shouted: "Use Display Text Message or the in-game Leaderboard to output the live values of critical Death Counters." that would be so convenient wouldn't it.
ihjel
ihjel shouted: "Use Display Text Message or the in-game Leaderboard to output the live values of critical Death Counters." that would be so convenient wouldn't it.
it's rather inconvenient actually, as it requires you to transfer it to Custom Score which might even interfere with what you're measuring. But IIRC you can also use EUDs to display it which by now could actually be somewhat convenient.
[09:25 pm]
ihjel -- "Use Display Text Message or the in-game Leaderboard to output the live values of critical Death Counters." that would be so convenient wouldn't it.
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NudeRaider -- UndeadStar
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Yeah, I've noticed it, but it raised a couple of relevant questions and kept the ad to the signature so if someone were to engage with the topic it could be a net positive which is why I kept it. We're not necessarily anti-bot, just anti-spam. Thanks to Symmetry who realized my hope. :)
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