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Internet Congress
Dec 7 2011, 1:37 am
By: rayNimagi
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Feb 11 2012, 1:54 am Bar Refaeli Post #341



Cool game. Might play if you rehost now that I've seen it be played.



None.

Mar 3 2012, 5:46 am rayNimagi Post #342



I played a four-year game with seven players today. This is what I learned:

-Negative policies allow players to get double points from bills. E.g. My policies are +2 Freedom and -2 Economy. I can submit a bill with +Freedom and -Economy and get more points than if I didn't have negatives. Additionally, other players benefit from -Economy, so they vote for my bill. In short, the bill passes too easily.
-If a majority of players favor a single policy, bills with that policy pass extremely often.
-A 50% vote to send a bill to the President results in bills passing much easier than a (50% + 1) requirement.

I think we are going to try 2 year terms on the President next time, just to experiment.



Win by luck, lose by skill.

Mar 3 2012, 6:08 am Lanthanide Post #343



Quote from TiKels
Quote from Lanthanide
Quote from TiKels
Uh, how do you think politics work in AMERIKA?
Clearly it's not a real democracy.
STRAWMAN
This is better described as "no true scotsman".



None.

Mar 3 2012, 1:12 pm TiKels Post #344



Quote from Lanthanide
Quote from TiKels
Quote from Lanthanide
Quote from TiKels
Uh, how do you think politics work in AMERIKA?
Clearly it's not a real democracy.
STRAWMAN
This is better described as "no true scotsman".
Sir, I believe you may have overlooked something.

:rolleyes:



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Mar 6 2012, 11:22 pm rayNimagi Post #345



How would you feel about having negative policies, but bills do not require +/- to be equal? So there could be a bill that is just +Economy and nothing else. Or, what if some players gained/lost points for every law implemented, no matter the policies?



Win by luck, lose by skill.

Mar 7 2012, 2:04 am Bar Refaeli Post #346



Almost had 48 hours of 0 null posts...



None.

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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