Staredit Network > Forums > SC2 Assistance > Topic: Dependencies could not be validated
Dependencies could not be validated
Nov 27 2011, 2:36 pm
By: ArReaper  

Nov 27 2011, 2:36 pm ArReaper Post #1



Hi, I've never made a mod on sc2 before so I wasnt sure what to do but this is what happened. I made my mod and published it to bnet.
Then I downloaded it and added it to my map and set the local pathway to the local file of the mod.

Now when I try to publish my map I am getting fail at 99-100% and receiving this error "dependencies could not be validated". Any help appreciated :)



None.

Nov 27 2011, 3:56 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Necessary steps for map + mod on battle.net:
1. upload mod
2. change the dependency in the map to the mod file that is on battle.net
3. save the map and publish it

I guess you have done that.

What I would try then:
- Delete the map cache (C:\ProgramData\Blizzard Entertainment\StarCraft II\Maps\Cache) before you open your map. Maybe that helps.
- Delete dependency, save map, add Dependency again, save map, publish.




Nov 27 2011, 7:21 pm payne Post #3

:payne:

Quote from Ahli
Necessary steps for map + mod on battle.net:
1. upload mod
2. change the dependency in the map to the mod file that is on battle.net
3. save the map and publish it

I guess you have done that.
Actually, he says he was using the local mod instead of the one upload on B.net. :)



None.

Nov 27 2011, 7:38 pm Ahli Post #4

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from payne
Quote from Ahli
Necessary steps for map + mod on battle.net:
1. upload mod
2. change the dependency in the map to the mod file that is on battle.net
3. save the map and publish it

I guess you have done that.
Actually, he says he was using the local mod instead of the one upload on B.net. :)
I guess he used both. Battle.net & local file (which is perfectly fine).




Nov 27 2011, 10:56 pm ArReaper Post #5



Hiya, thxs very much.
I was using the bnet mod and had set the local file path. I've sorted it now,
basically I was trying to convert my map into a mod by changing the extension and deleting the terrain.
But this doesnt work so I saved both map and mod as sc2components and copied the files I wanted into
the mod and now its working fine :)

So thank you again :)



None.

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[08:19 pm]
Ultraviolet -- NudeRaider
NudeRaider shouted: damn, if that doesn't scream UV, I don't know what does. https://staredit.net/382067/
hah yeah in the past that might've been up my alley. haven't really been mapping lately, been too busy with everything else. and kinda lost interest too tbh. just not enough people left on SC to feel worth investing the time personally.
[08:03 pm]
lil-Inferno -- u
[07:38 am]
NudeRaider -- damn, if that doesn't scream UV, I don't know what does. https://staredit.net/382067/
[06:55 am]
UndeadStar -- :wob:
[02:28 am]
Symmetry -- :wob:
[2026-10-29. : 9:17 pm]
RIVE -- :wob:
[2026-10-29. : 7:03 pm]
CoCo( -- OK, click here if any1 is interested in this $ making opportunity https://staredit.net/topic/18952/
[2026-10-29. : 4:39 pm]
NudeRaider -- sure, make a post in ums assistance
[2026-10-29. : 6:44 am]
CoCo( -- anyone willing to help fix a few triggers on a new "impossible" map? Please
[2026-10-28. : 6:52 pm]
lil-Inferno -- UndeadStar
UndeadStar shouted: https://www.youtube.com/watch?v=rbChzMFX0mE <= I wonder if that will attract new players to SC1&2 ?
:doubt:
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