I do look forward to playing this game some day, but there are other priorities (games) that come first. I also want to give Sonic CD a spin when it gets re-released, as I have never had a chance to play it.
The last sonic would of worked if it was any other game but sonic is only about speed... and cleverly designed so that a pro can go through the game without ever stopping.
The last sonic would of worked if it was any other game but sonic is only about speed... and cleverly designed so that a pro can go through the game without ever stopping.
Exactly, and that's what they keep missing in the modern ones. The Genesis levels were made so you could more or less go straight through them if you knew what you were doing. You could choose to adventure through the level, which was generally necessary the first few times, but there were multiple routes and you could always try to do it faster and get more rings and points the next time through.
By the way, I saw this today. The game looks very promising.
I especially like the violin version of the level music that is playing at the beginning, very nice.
Edit: For reference, the original level from Sonic 3 & Knuckles is in this video.
Keep in mind this is a single act level, whereas Generations has given it two acts and the first video only shows the first one. I'd guess that Mecha Sonic will be a prominent part of the second act, since it isn't quite Sky Sanctuary without him.
Post has been edited 3 time(s), last time on Oct 11 2011, 9:39 pm by Azrael.Wrath.
See now I'm a sonic adventure fag an believe that sonic just stopped making proper sequels after adventure 2 battle. The only reason I think this has a chance of being good is because they are just using what they already had making it HD. They introduced a lot of gimmicks over the years (group of 3 teams, guns, turning into a warewolf/swords, racing) but the original did just fine.
I don't know. I just don't believe a good sonic game can ever be created. Sorry :c
This time there isn't gimmicks though, there are two playable characters, and anything remotely gimmicky (like homing attack, I hate that shit) will not be included for Classic Sonic.
Now they just need to make Classic Sonic a playable character in every future Sonic game and we'll be all set.
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic