Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] Crystal Cannons
[SOLVED] Crystal Cannons
Jul 26 2011, 8:43 am
By: RuiN  

Jul 26 2011, 8:43 am RuiN Post #1



Quote
Triggers

Condition :
*Always
Action :
*Enable doodad state for "Protoss Photon Cannon" at "Location"
*Preserve Trigger


Condition :
*(Put any conditions, but I suggest you make one that would prevent the player from making multiple cannons, such as, if a player has a certain amount of gas)
Actions :
*Wait # milisecond
*Kill all pylons for current player
*Preserve Trigger

After reading the above tutorial in the SC1 Wiki and attempting to go off of it, I found the information to be less than helpful for I was still unable to achieve the desired crystal cannon. Anyone familiar with a better explanation of the triggering and limits as to implementing this?



None.

Jul 26 2011, 8:57 am RuiN Post #2



I found my answer. Feel free to close this.



None.

Jul 26 2011, 9:24 am Lanthanide Post #3



You should at least post what you did wrong and what you did to resolve it, so this thread isn't a complete waste of space like it is now.



None.

Jul 26 2011, 2:46 pm poison_us Post #4

Master has given Dobby a doctorate! Dobby is free!

Most likely he forgot Hypertriggers.




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