Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] Crystal Cannons
[SOLVED] Crystal Cannons
Jul 26 2011, 8:43 am
By: RuiN  

Jul 26 2011, 8:43 am RuiN Post #1



Quote
Triggers

Condition :
*Always
Action :
*Enable doodad state for "Protoss Photon Cannon" at "Location"
*Preserve Trigger


Condition :
*(Put any conditions, but I suggest you make one that would prevent the player from making multiple cannons, such as, if a player has a certain amount of gas)
Actions :
*Wait # milisecond
*Kill all pylons for current player
*Preserve Trigger

After reading the above tutorial in the SC1 Wiki and attempting to go off of it, I found the information to be less than helpful for I was still unable to achieve the desired crystal cannon. Anyone familiar with a better explanation of the triggering and limits as to implementing this?



None.

Jul 26 2011, 8:57 am RuiN Post #2



I found my answer. Feel free to close this.



None.

Jul 26 2011, 9:24 am Lanthanide Post #3



You should at least post what you did wrong and what you did to resolve it, so this thread isn't a complete waste of space like it is now.



None.

Jul 26 2011, 2:46 pm poison_us Post #4

Master has given Dobby a doctorate! Dobby is free!

Most likely he forgot Hypertriggers.




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[10:24 am]
Moose -- Heinermann
Heinermann shouted: new era of SC and it's just some shooter they're gonna cancel before 2030
StarCraft 2: Ghost 2, The Reghostening
[03:38 am]
Symmetry -- :wob:
[03:13 am]
Zoan -- :wob:
[03:01 am]
RIVE -- 💯
[02:40 am]
Heinermann -- new era of SC and it's just some shooter they're gonna cancel before 2030
[02:39 pm]
Oh_Man -- who's ready for blizzcon? a new era of SC may well be beginning
[02:27 pm]
UndeadStar -- :wob:
[2026-9-12. : 2:28 am]
Symmetry -- :wob:
[2026-9-12. : 2:26 am]
Apos -- :wob:
Please log in to shout.


Members Online: Darumju, Moose