Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: People who are absent cant be still downloading
People who are absent cant be still downloading
Dec 10 2007, 4:11 pm
By: TartarusMkII  

Dec 10 2007, 4:11 pm TartarusMkII Post #1



Even if i try to host the game with just me in it, the game says the map is still being downloaded. (in single player this doesent happen because it cant)

what can i do to fix this?



None.

Dec 10 2007, 5:57 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

There are certain limitations to a map which, when exceeded (with a special map editor) will make the map unplayable in multiplayer.

The ones I encountered most often are
1) The title of the map (and possibly force names) contains a special character (like <Enter>)
2) Buildings placed at the edge of the map which jut out of the map boundaries
3) Missing start locations for players (I think you wouldn't be able to create the game at all, but worth to check)




Dec 10 2007, 9:22 pm Moose Post #3

meme

Quote from NudeRaider
1) The title of the map (and possibly force names) contains a special character (like <Enter>)
This one gets my vote for most likely.

Quote
2) Buildings placed at the edge of the map which jut out of the map boundaries
You'll be able to host. The map will just crash at startup.

Quote
3) Missing start locations for players (I think you wouldn't be able to create the game at all, but worth to check)
If you have enough valid start locations, you can create the game. The stuff of players without start locations will just not appear.



None.

Dec 10 2007, 10:02 pm TartarusMkII Post #4



All those things check out lol...=\



None.

Dec 10 2007, 10:06 pm Falkoner Post #5



Did you protect the map with anything?



None.

Dec 10 2007, 10:48 pm TartarusMkII Post #6



no, but i think it might be the + sign in the file name.



None.

Dec 11 2007, 2:11 am Falkoner Post #7



Hmm, try it, some symbols DO cause problems with SC.



None.

Dec 11 2007, 11:10 am TartarusMkII Post #8



Yup, it was the +. thanks guys



None.

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[07:00 pm]
Symmetry -- poo poo papa
[02:46 pm]
lil-Inferno -- pee pee child
[2026-6-27. : 6:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
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