Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] Mobile Grid: Air Explosions
[SOLVED] Mobile Grid: Air Explosions
Jul 13 2011, 8:15 pm
By: ScaleMatrix  

Jul 13 2011, 8:15 pm ScaleMatrix Post #1



I do understand that air unit deaths will interfere with a mobile Grid. But I see several mobile grids that use Air unit explosions within them, and no matter how hard I try, unless its a unit in the grid thats dieing it just displaces completely. Can anyone help me with this?



None.

Jul 13 2011, 9:45 pm JaFF Post #2



The deaths will not interfere if you run one grid per trigger loop within an area. Is the grid you are talking about one grid per loop?



None.

Jul 13 2011, 9:57 pm ScaleMatrix Post #3



Im sorry for the trouble. I acually did get one of my mobile grids to work with air explosions now.



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[05:02 am]
Symmetry -- I refuse to let it die! Send forth the memes!
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RIVE -- Brood War Mapping we can believe in.
[02:58 am]
Ultraviolet -- RIVE
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Symmetry -- I meant more why is it relevant
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RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
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