Staredit Network > Forums > SC2 Melee > Topic: Do you think...
Do you think...
Jul 10 2011, 5:27 am
By: iCCup.xboi209  

Jul 10 2011, 5:27 am iCCup.xboi209 Post #1



That lowering your graphics increase productivity in-game?



None.

Jul 10 2011, 5:43 am CecilSunkure Post #2



Define productivity.



None.

Jul 10 2011, 4:26 pm Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Playing with everything on ultra won't make your gaming better.

The most important thing with your graphic settings is that you have stable FPS and no FPS lags in bigger fights.

I'm playing with models and textures on high and the rest on low.

If you have everything on low, you might have some trouble seeing cloaked units and forcefields, but buildings look more abstract.

But in general many players play on different settings and you can play good on any setting. You just need to find a setting you feel comfortable with.




Jul 10 2011, 5:32 pm iCCup.xboi209 Post #4



Well I had the idea that if you lower your graphics, you won't be distracted much than having graphics on ultra.



None.

Jul 10 2011, 6:04 pm Dem0n Post #5

ᕕ( ᐛ )ᕗ

It all depends on what you're used to. I play on medium/high, but if I lowered everything to low settings and played for about 15 minutes, I'd get used to it and it probably wouldn't bother me.




Jul 10 2011, 7:00 pm DevliN Post #6

Woah

Quote from name:xboi209
Well I had the idea that if you lower your graphics, you won't be distracted much than having graphics on ultra.
Distraction should have nothing to do with it. Or rather, if you're easily distracted because of the cool looking models, then that's something else to be worried about. The point of changing the settings is to prevent lag.



:devlin: Currently Working On: :devlin:
Myself

Jul 10 2011, 8:04 pm Roy Post #7

An artist's depiction of an Extended Unit Death

When you set graphics to the lowest setting, doesn't creep spread just "pop" onto the grid like in SC1? In this respect, it would be a bit easier to see exactly where the creep is and when, rather than judging by the creep spread animation. Other than that, I don't see any benefit, other than reducing lag if your computer cannot handle higher graphics. I consider it mandatory to at least have shaders on medium, just because the cartoon-like look of the lowest settings makes me feel like I'm playing a different game.

As far as the setup goes, I like to play with health bars always showing and having the command card buttons show their assigned hotkey. I think those benefit productivity, especially if you're not familiar with hotkeys or practicing with micro.




Jul 10 2011, 8:16 pm BiOAtK Post #8



Quote from Roy
As far as the setup goes, I like to play with health bars always showing and having the command card buttons show their assigned hotkey. I think those benefit productivity, especially if you're not familiar with hotkeys or practicing with micro.
Constant health bars is a necessity as it allows you to easier see when invisible units are attacking you.



None.

Jul 10 2011, 8:53 pm NicholasBeige Post #9



Quote from Roy
When you set graphics to the lowest setting, doesn't creep spread just "pop" onto the grid like in SC1? In this respect, it would be a bit easier to see exactly where the creep is and when, rather than judging by the creep spread animation
Nope, creep spread is always at the same rate. Lower settings just removes specularity and bump maps from the creep textures, also makes it not reflect light/shadows on really low settings. Creep spreads in a uniform manner now (as of patch 1.2? maybe?). Previously it would randomly 'grow' from the origin point. Lower/high graphics settings for detecting creep makes no difference :P - you have the 'Building Grid' and the default red/green tiles to show where you can or cannot build stuff anywayz.

Quote from Roy
As far as the setup goes, I like to play with health bars always showing and having the command card buttons show their assigned hotkey. I think those benefit productivity, especially if you're not familiar with hotkeys or practicing with micro.
I played SC2 without sound once... man I lost like 5 workers before I realised he had warp-prism DT'd me. Always wondered about how people got the hotkeys to show on the command cards... I assume there's a tick box for it... But late now for me haha - was a pain during the first few weeks trying to learn the hotkeys.

In short: Frames per second & gameplay stability are what really matters. Anything else is just a mixture personal preference and what your computer can cope with.



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[2026-9-23. : 5:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[2026-9-23. : 12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[2026-9-23. : 12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[2026-9-23. : 10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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