Staredit Network > Forums > General StarCraft > Topic: SC Icons/lag
SC Icons/lag
Jun 27 2011, 5:30 pm
By: iCCup.xboi209  

Jun 27 2011, 5:30 pm iCCup.xboi209 Post #1



How come they don't always display for me. The ones that are next to people's usernames in the channels, I always have to alt+tab and go back into SC to see them but then if I click on the person's name, the icon goes back to blank again. I've been trying to find out why this is happening and for some odd reason, whenever there's something using Flash like youtube, the icons and lag display properly



None.

Jun 27 2011, 6:35 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Use "ddemulate" behind the StarCraft.exe in your shortcut. It will enable direct draw emulation mode that might fix it.
It fixes bnet UI for win7 at least.




Jun 27 2011, 8:04 pm iCCup.xboi209 Post #3



OMG TYVM!
So how I get chaoslauncher to open the shortcut -_-

Post has been edited 1 time(s), last time on Jun 27 2011, 8:14 pm by xboi209.



None.

Jun 28 2011, 10:58 pm ClansAreForGays Post #4



Quote from name:xboi209
OMG TYVM!
So how I get chaoslauncher to open the shortcut -_-





Jun 29 2011, 2:40 am Heinermann Post #5

memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes

Chaoslauncher doesn't support command line arguments.




Jul 5 2011, 4:31 pm iCCup.xboi209 Post #6



I actually contacted MasterofChaos and he did try to make an enable DirectFraw Emulation option which didn't work :/
I'm just gonna hope the next attempt will work though



None.

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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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