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Question pertaining to reading maps
Jun 18 2011, 9:06 pm
By: Veta  

Jun 18 2011, 9:06 pm Veta Post #1



I'm currently working on a map for starcraft 2 and I've been drawing inspiration/reverse engineering another map to learn how to do this. I've come into a roadblock though, the map I was given is an unprotected version of a map on the battle.net servers and while it runs fine I cannot read or see any of the triggers the original other used to make the game run. I can access the script but I can't go into the trigger module and see the actual triggers.

My question is, is there a way to convert a script back into triggers (so I can learn from that as opposed to galaxy code) or is there a way I can restore the triggers via modification of the map with an MPQ reader.



None.

Jun 18 2011, 9:53 pm Roy Post #2

An artist's depiction of an Extended Unit Death

I don't think you can restore the galaxy code to the triggers as seen in the GUI without having a copy of the original map. If you can contact the map author, he may be willing to share the map.

Of course, if you know exactly what you want to do, the trigger editor is rather straightforward. If you can't figure out how to do something in the trigger editor, you can post in this section for help: SC Triggers




Jun 18 2011, 10:09 pm Veta Post #3



Thanks Roy, it's just a shame because reverse engineering maps was always the easiest way to learn for me. Once I get around to it you can probably expect me making a post or two there.



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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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